Co-founder & Technical Director, Cheese & Pixels
Full-stack development · Laravel · React Native · AR/VR
LinkedIn ProfileCo-founder and Technical Director of Cheese & Pixels, a Norwich-based creative technology studio crafting bespoke digital experiences, from AR, VR and interactive installations to native mobile apps and games. Together with fellow co-founder Jamie Currie, I lead the studio's technical direction while staying hands-on in delivery, drawing on 20 years' commercial experience as a full-stack developer specialising in Laravel and React Native.
Over that time I've delivered digital products for agencies, startups, cultural organisations and multinational brands, with a strong focus on clean architecture, scalability and close collaboration with creative partners. I work across the full lifecycle, from requirements and architecture through to deployment and long-term support.
PHP, Laravel, REST APIs, MVC architecture
JavaScript, HTML, CSS, modern frontend tooling
React Native (iOS & Android)
Bespoke Laravel CMS solutions
MySQL
Git, Agile team environments, agency delivery
API integrations, content-driven platforms, experiential tech support (AR/VR)
Cheese & Pixels
Jan 2026 – Present
Infinite Form
Apr 2017 – Jan 2026 · 8 yrs 10 mos
bigdog Agency
Jan 2014 – Apr 2017 · 3 yrs 4 mos
Mobilised Online Ltd
Jun 2011 – Jan 2014 · 2 yrs 7 mos
OneAgency.co
Apr 2008 – May 2011 · 3 yrs 2 mos
Affinity New Media
Oct 2006 – Apr 2008 · 1 yr 7 mos
A mobile-first festival app for Out There Arts, bringing the annual festival experience into a digital platform with event planning, real-time updates and interactive features for festival-goers. Jamie Currie and I built it on our app platform, this time without any need for AR, with design by Andy Fiddy.
A location-based AR trail that turns Norwich's streets into interactive stories, overlaying digital narratives and content onto real-world locations. Jamie Currie and I came up with the idea of a reusable platform for creating and running AR trails, and Unlock Norwich was built on it. We've since developed an improved AR trail platform at Cheese & Pixels. Design by Andy Fiddy.
A web-based 360-degree virtual platform for Imperial War Museums, recreating the Hall of Remembrance, a gallery conceived after the First World War to honour those who served but never built. Visitors can explore the Hall's intended galleries and view artworks by artists such as Paul Nash and Stanley Spencer. I handled all of the development, with the 3D model of the Hall built by Marcell Rideg.
A virtual events platform for the University of East Anglia to support student recruitment during the pandemic. The platform featured interactive content, personalised user journeys, and tools for prospective students to explore facilities, meet staff, and access application resources. I handled all of the front-end and back-end web development, with design by Andy Fiddy.
A tailored augmented reality experience for Callebaut's B2B clients, enabling them to visualise and interact with chocolate products in a virtual environment, helping them make decisions and showcasing the products in an engaging, novel way. I handled the front-end development, with design by Andy Fiddy.
A web-based AR penalty shoot-out game for Kellogg's Pringles, launched during Euro 2020. The game featured an animated footballer, ball, and pitch with celebratory animations and crowd audio, accessible directly via QR code with no app download required. I handled the development, with 3D modelling by Mareike Rieger.